Choose Division:

League News

Championship Gaming League General News


Discussion: M320 Removal

In short, we would like to hear your opinions on removing the M320 from all competition. There has been some concerns that it has become a staple for competitive play and it is lowering the required level of skill in order to be a successful team. What we are attempting to do is provide a good platform in order for teams to not only be able to come up with creative and unique strategies in order to enhance the level of play and options for all teams, but also make the game as fun as possible to play in the competitive gaming.

Please, as before with when we discussed removing the MAV, please post your opinion as a comment to this news post (click on the title), why you feel it is important to keep or remove the M320, and we will be reviewing all opinions and taking them into consideration.

The CGL is looking for Writers

The CGL is looking for admins

The Championship Gaming League is looking for additional admins. We are currently receiving several visitors daily, but we wish to develop news and content surrounding the matches, teams, and players for the Battlefield 3 community. Essentially, our hope is to be the one-stop place for all things Battlefield 3 competition related.

We are looking for someone who wishes to do weekly, if not daily, updates to the Championship Gaming League (CGL) website. Additionally, you will be tasked with writing about technology and other gaming news to drive additional brand awareness and new visitors to the CGL website.

If you are looking to give back to the community, be a part of a fun, relaxed, yet professional minded group with a history of success, then you will be an excellent fit to work with us. Please send an email to apply@thecgl.com telling us a little bit about yourself and how you would like to be involved in our growing community.

Playing Your Matches

There has been some concern we have noticed about playing the matches, when matches have to be played, etc. Our focus primarily is just that the matches get played. We would rather not see forfeit wins and be more lenient on when matches are played. The issue for us for the first four weeks was that we were attempting to wait until all matches were played before scheduling. However, understandably, a lot of teams have a lot going on each week and rescheduling is a must for a lot of teams. We ask that teams are lenient with one another and play the match at an agreed upon time.

As long as we know that matches are going to be played we will not be posting a forfeit / tie for you. However, the issue is that you can only see one match communications at a time. If you wait until the following week to play the match, your following weeks opponent will be waiting to hear back from you. It is best to try to play all matches the week of the Tuesday (4v4) or Thursday (8v8).

I simply wanted to clarify though that Match Communications is what admins of the CGL can see. As long as your team is using those to communicate with your opponent, which it appears all teams are, then feel free to schedule the match for when it is best to be played rather than reporting forfeit wins or losses if at all possible.

MAV’s Banned from 4v4 and 8v8

The CGL didn’t want to make any hasty decisions, we spoke to several people personally, we also read every single comment pertaining to this issue. A lot of thought has been put into this decision because we want to be known as the league that is extremely careful with making these decisions. Our criteria to remove something is that it has to “break the game”. Based on what we have seen in the older patches, IRNV and Tactical Lights literally “broke the game”. We feel that the MAV, and it appears that most teams support this, does break the game. In competition, it’s used in a manner that causes teams to tailor their strategies to the MAV and removes several possibilities strategically in maps. With the MAV eliminated, a wider variety of strategies is encouraged.

As a side note, there was initially some thought of simply banning it from certain locations. We think this is still a possibility in the future. The reason we were unable to do this is because we have no way of truly monitoring it. There is no battlerecording feature in BF3, so it would make those calls and match disputes extremely difficult to rule on one way or the other. Therefore, since most people view that the MAV has certain downfalls, it is best to remove it all together until DICE/EA can fix the issues that it has. We hope that the entire competitive community will embrace this decision.

Should the MAV be removed from competitive play?

Please note that based on our ruleset, we have already proven that we prefer the barebones feel. Our guidelines for removing certain aspects of the game are only necessary if we feel they actually “break the game”. The MAV, for the reason shown below, we feel is a good indication that it breaks the game we all know, love, and prefer. We still want to hear what the community feels about it before making a quick decision.

There has been some discussion with recent modifications to MAV’s in Battlefield 3. Particularly in Squad Rush, in case you were unaware, MAV’s can be placed in strategic locations that provides consistent UAV to see where your enemies are located anytime they move. Generally the locations they are placed in makes it difficult on the attacking team to kill the MAV. How does the community feel about removing the MAV from both 8v8 and 4v4 in order to bring strategies back to placing people in strategic locations and not knowing what your opponent is doing or where they are coming from?

Please post a comment indicating what your preference is. We would like to hear from those teams playing in the Battlefield 3 community.

4v4 Squad Rush Wins – Reporting

It has come to my understanding that several teams played their matches last week, but reported their match 1-0. In the CGL, 1-0 victories are reserved for forfeit wins. If your match was played last week but was reported 1-0, please use our support form to send in a match dispute and provide the actual score.

Forfeit wins = 1-0
Matches that do not go into overtime = 2-0
Matches that have overtime rounds: 2-1

4v4 Ruleset Changes

We have discussed with several teams within the community how we could change the 4v4 ruleset to make it more competitive and allow for a better overall experience of those participating. The issue primarily was about how overtime should be implemented and how long matches should last. We feel we have come up with a solution that can work for all teams and allows a match most frequently to play out.

Please see “Playing the Match” section of the 4v4 Ruleset for how we wish to implement overtime into Squad Rush play. To give a brief rundown:

There will be a maximum of 3 overtime rounds with each round consisting of a team playing both the attacking and defending side. Winner is determine by MCOM’s destroyed. If at the end of the 3rd overtime both teams are still tied, the winner is chosen based on the time provided in-game of that round. In essence, the team that destroys the MCOM’s the fastest wins the match (the lower the time, the better).

We understand that most matches will not reach a 3rd overtime. However, to prevent matches from lasting so long that players are forced to leave the match and causing other logistical problems for the players, teams, and the league as a whole, we felt it was necessary to come to a definite way that a winner could be chosen that was based on game play, not on a random winner.

Server Configuration Posted

I apologize to the teams who have been playing matches without an official server configuration posted. It is my understanding that there was some confusion in some of the matches about what was allowed and what was not. No more guessing! We have posted the server configuration within the rules section. In the CGL, we are trying to provide a much more barebones feel to gameplay than some of the other leagues and this seems to be the consistent ruleset that people have been preferring. Ideally, we would like all leagues to adopt these rules just so that everything is consistent for teams participating in multiple tournaments, leagues, and ladders. There are a few things that are not allowed in matches, these are also posted in the Server Configuration section, but I will post them here as well so that everyone reading this is aware.

Match Play Notes:
For 8v8: Choose Small Conquest map not Conquest 64 Player
There are no class limitations.
No Mortars
No Tactical Flashlights
No IRNV Scopes
No Explosive Ammo

8v8 Server Configuration
4v4 Server Configuration

Note: For simplicity of server management, the server variables are the same for 4v4 and 8v8 matches.

If you have any questions, please do not hesitate to contact us.

Breaking for the Holidays

As you guys may have noticed based on the dates, there will be no matches between now and New Years in 8v8 or 4v4 Squad Rush divisions. This gives us an opportunity to get things squared away with our rulesets and add a couple of new things to our website making it easier for you guys. Also, it gives all teams the much needed break to be able spend time with their families and not have to worry about matches.

From all of us at the CGL, I want to wish you guys a Merry Christmas and a Happy New Year!

The CGL Show: Battlefield Edition – Episode 003

We had our third episode of The CGL Show: Battlefield Edition last night. Some of the topics included the 4v4 Squad Rush ruleset and how it needed to change at the CGL in order to make it a more competitive platform. We also discussed some of the recent patch changes. I promise, that if you don’t play much battlefield, then you will learn something from this episode! Lastly, if you are in the 8v8 Conquest league and scheduled, your team was discussed with in-depth predictions of each match.

You can find the first episode here: The CGL Show: Battlefield Edition – Episode 003