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Championship Gaming League General News


Postponing Preseason Until After Christmas

I understand that most people are very busy with the holidays and some people are wrapping up their school work with finals this week. We will go ahead and wait until after Christmas to fire up the league. Ideally, we would also like to get a few more teams involved in the league and a little bit of extra time for signups certainly wouldn’t hurt. Sorry for any confusion this may has caused.

Posted on Monday, December 16, 2013

Defuse to Domination

Due to the recent demand from the community to make the change to a Domination mode and the bugs that EA and DICE refuse to make for the Defuse mode, we are going to go ahead and switch the Defuse league to a Domination league. Our goal will be to work with other leagues to ensure that teams can participate in both and also with a uniform ruleset. We will adjust our map list accordingly so teams have a reasonable schedule.

Please note that we still need to make necessary adjustments to our current server configuration as it is currently still setup for Defuse mode.

Posted on Tuesday, December 3, 2013

Battlefield 4 5v5 Defuse League – Open for Sign-ups

We would like to reopen our doors for a 5v5 Defuse League for the Battlefield 4 community. Below are a few notes in changes we would like to make from our tournament until now. We want to certainly publicly recognize some necessary changes and makes comments regarding our reasoning behind certain things.

#1: Scheduling

The Championship Gaming League is really built on “leagues”, hence the name. When the website was developed it was developed first and foremost with league play in mind. Therefore, when we went into the tournament we wanted to really push the tournament quickly in an effort to test out rules and get to league play as quickly as possible. This caused some heavy scheduling conflicts as teams were playing their matches 1-2 days later than scheduled. With two matches per week, this caused us to wait to complete schedules for following rounds. With a schedule where we are playing one match per week, we feel we can avoid the scheduling conflicts we had during the tournament.

#2: South American Teams

We really did enjoy having South American teams involved in the tournament. Unfortunately, with the net code situations in Battlefield 4 several teams did not want to have to play against South American teams. The ping differential even made it that much more difficult. We still would like South American teams to participate because the focus of the CGL is to grow the eSports community. The more teams and participation we have the easier it will be to back our community with prizes and additional funding. Eliminating teams, despite the recognition that it can potentially cause some issues in-game, will be allowed to participate in the regular season, but will not be scheduled for playoff play. North American teams will automatically be given the right to choose what server the match is played on during the regular season if scheduled against a South American team. We realize many teams had strong opinions one way or the other, and I feel like excluding teams in an already small market is not the best decision. It did not go without talking with many of the top teams from the tournament.

#3: Encouraging Community Participation

We believe there is a large gap between the existing competitive players / teams and those players still in the community possibly looking for teams. We are making our way towards a larger marketing effort to approach players and teams that may not currently be involved in the competitive scene. We are asking for your help here. If we want this community to grow, we need your help in spreading the word to teams you see playing.

#4: Additional Active Administration for CGL Web Updates and Decisions

I am very happy with our current list of administrators here at the CGL. I still feel like we could use additional help in terms of just being active and being available on battlelog during match days. If this is something you would like to do, simply send me an email or contact me on battlelog. Admins are chosen on a basis of activity and good decision making on an individual basis. Not all people are suited for admin responsibilities.

#5: Defuse vs Other Modes

This was a tough decision but after looking at Defuse and how it all played out, we recognize there are some bugs. We hope that EA/DICE will make necessary changes for it to become even more viable than it already is. However, after looking at other modes we still feel like in a 5v5 setting, Defuse is still our best option. The 10v10 community is still too small in order to support a league and Defuse will allow for newer teams to be able to field teams with only minimal effort in recruitment. We hope to see new teams and we feel as though Defuse still is the best suited mode for competitive play in comparison to other options currently available.

We look forward to seeing a great competitive league in 2014 for Battlefield 4!

Posted on Friday, November 29, 2013

Postpone Scheduling

Due to matches not being able to be played at the default time and pushing them back days behind schedule, we need to go ahead and postpone matches. In an effort to allow Team Awakening and Clerks to play their match on Sunday (11/17), the following round (Round 4) will be played on Thursday, 11/21. We will then schedule the championship match and allow the two final teams to work around Thanksgiving based on their schedules.

Posted on Sunday, November 17, 2013

Call of Duty: Ghosts Tournament – Open for Sign-ups

We would like to invite the Call of Duty: Ghosts community to the Championship Gaming League. We are opening our doors for sign-ups to our 5v5 Search and Destroy Tournament immediately. We look forward to a tournament that is well managed.

The purpose of this tournament is to gain some experience in working with the Call of Duty: Ghosts community. We would like to work out the ruleset to something that will work best for the community with intentions of hosting future, well-managed events for the teams and players in the future.

We will be holding this tournament to 16 teams. Please note that the tournament will begin in just a little over a week. The first 16 teams to register will be placed on the bracket. After that point, all teams we be placed on a waiting list to fill those teams who don’t meet the minimum number of players or if we have any no-shows.

Posted on Friday, November 15, 2013

Postpone Matches

UPDATE: We have redone the schedules doing our best with redoing the seeding for round two. All teams have a match. We will still allow teams until Wednesday, 11:59pm CST to complete the match for round two. We would encourage teams to go ahead and play the matches tonight if at all possible.

My policy is to be as transparent as possible. Due to me messing things up with the database and needing to restore some information (hence the bracket being broken) we will have to postpone the matches for tonight. Right now I am going through the process of having the bracket restored and this may take several hours. Due to us testing out the system and seeing some issues that need to be corrected, we could use the additional time to get the problem resolved. Again, this tournament is about checking our system. Please note that information is secure and the site was not compromised, this was purely a mistake on my part when going to do 2nd round schedules. Sorry for the inconvenience.

Posted on Sunday, November 10, 2013

Matches, GUID’s, and Shoutcasting

We have completed our randomly seeded bracket. Please note that due to the number of teams there were several byes for the first round. If you are scheduled for a bye your team will be automatically moved and scheduled for the second round. Please note that our policy is that it is the teams responsibility to verify PB GUID’s / Unique Identifiers prior to game time. Many teams lack having their unique identifiers posted. All teams should be cautious that some teams may prefer not playing an opponent without their GUID’s posted. This could potentially lead to a forfeit win for your opponent. If teams decide to play knowing that their opponents Unique Identifiers have not been listed, you may not submit a match dispute after the fact. This must be brought up prior to match time. We ask teams be reasonable with one another and play the matches if possible.

We would also like to welcome Matthew “m3ss” Tomlinson to our staff. He is currently taking the responsibility of some of the media related content that will be posted here on our website. Ideally, he will be shoutcasting a few of the matches throughout the course of the Battlefield 4 5v5 Defuse Tournament. We ask that teams who are chosen as a featured match be willing to work with him on scheduling in order to get the most viewership to the shoutcasted content. It will be posted here on the Championship Gaming League website as well. We look forward to a great tournament.

Next step for teams unfamiliar with our system:

  1. Login
  2. Go to the BF4 5v5 Defuse Tournament Page
  3. Click on “Match Communications”
  4. Work with the opponent there regarding exact match time (if something is needed other than default) and server information.

Please note that the only form of communication recognized during a dispute is the match communications system posted here on the CGL. We will not review battlelog chats or emails. This is to make everything easier on the teams participating.

Posted on Thursday, November 7, 2013

Roster Reminder

This is a quick reminder, we need all teams to have at least five registered players on their team in order to be placed into the bracket. There will also be no late signups. Currently we have roughly 15 teams who are eligible to be scheduled. Several teams have four players currently registered. We would like to have as many teams as possible. Please ensure you get your team roster together before Thursday (11/7) at 9:00am CST.

Posted on Tuesday, November 5, 2013

Server Configuration, Match Play Notes, and Test Server

The tournament is right around the corner. We have had some discussions about what should be banned and we are trying to take care of providing a good and fun environment and only eliminate items built into the game that we do not feel fit well in a 5v5 or Defuse (one life only) environment. You may find our our server config and match play notes in the rules section. Below are some of the match play notes as we want to ensure teams are clear on the rules before matches begin.

Match Play Notes:
- Limit of one recon class per team
- No enemy sensor gear (T-UGs, MAV, Motion Sensors, etc)
- No Explosives except for throwable grenades (Claymores, C4, m320, rocket launchers, etc.)
- No slugs
- No M26 MASS

Also, in an effort to utilize the GameServers.com servers they have supported this tournament with, we have opened the doors to them for public use except for match days. The servers will be running the upcoming map from our map list as well as staying on Defuse mode. We would like to fill it up with competitive players who want to gain a little extra practice and familiarity with the competitive mode in Battlefield 4.

CGL Server #1 – A GameServers.com Server
CGL Server #2 – A GameServers.com Server
CGL Server #3 – A GameServers.com Server

Posted on Monday, November 4, 2013

GameServers.com Officially Supports Battlefield 4 Tournament

We are extremely happy to announce that GameServers.com will be officially helping us with our Battlefield 4 tournament. We know that several teams may or may not have servers. In an effort to attract teams who may be lacking the financial support they need to purchase a server, but still with an interest in participating, GameServers.com has donated three Battlefield 4 servers to be played on by teams without servers.

The Battlefield 4 servers are hosted in Chicago, IL. Please submit a support ticket or make note in match comms once schedules are completed on November 7, 2013 if you need access to a server for your match. Please note that we will have the servers up to date with the official CGL server config that will be coming out soon as well. We will also provide teams with remote admin access in order to restart rounds as necessary.

Please do our community a favor by supporting the companies that are showing interest in supporting us. You can start by purchasing you servers from GameServers.com.

Posted on Friday, November 1, 2013